Similar to drive practice, this is something that many inexperienced teams ignore. A sports example is handy - even with the most talented players, a team won't go far without good game strategy.
Important: A less capable team with better strategy execution can often pull off an upset. Planning a strategy ensures that every second in the 2:30 game time is used to maximum efficiency, which yields maximum points.
For example, drivers should know exactly where the robot needs to be positioned after the autonomous to tele-op switch. Practicing this switch will save a couple of seconds when drivers have to think "what do I do now?" In very competitive matches, these few seconds may be able to gain your team an extra cycle. Knowing when to transition from a tele-op to endgame objective is equally important (hint: perfect one first) and will save valuable time. Strategy should always be used to maximize points - whether this is a positioning strategy to access the game elements, or a defensive strategy to hinder the other alliance from scoring.
Tip: In most seasons, denying the other alliance 10 points is the same value as scoring 10 points in every match.
However, it is not advisable for rookie teams to play defense due to the specific rules surrounding this strategy. If a team wishes to execute a defensive strategy, be sure to read all the rules as defense can easily incur penalties/cards if done improperly.
Term: Defense — Defense is a strategy employed with the goal of preventing the opposing alliance from scoring points, or at least significantly slowing the opposition's scoring.
This strategy can backfire if drivers illegally play defense and incur penalties and/or cards for their alliance. Defense is usually played by obstructing the opposing alliance, either by strategically positioning the robot to obstruct access or pushing another team's robot into a disadvantageous position.